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Question by affan502 · Sep 30, 2013 at 07:14 PM · cameraunity-androidandriod

What is best camera position for Android device.?

I have problem related to camera position on android devise.i am using camera position behind the player but on mobile this is't working settings i assigned.

Player Object Scripting Code

 using UnityEngine;
 using System.Collections;
 
 public class Playercontroler : MonoBehaviour {
     public float speed = 10.0F;
     
     void FixedUpdate()
     {
      float moveHorizantail = Input.acceleration.y;
     float moveVeritical = Input.acceleration.x;
         
         Vector3 Movement = new Vector3 (moveHorizantail,0.0f,moveVeritical);
         
         rigidbody.AddForce(Movement * speed * Time.deltaTime );
     }
     
     void OnTriggerEnter(Collider other)
     {
     if (other.gameObject.tag == "Pickup")
         {
         other.gameObject.SetActive(false);    
         }
         
     }
         
 }
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avatar image FrimaMickD · Sep 30, 2013 at 07:17 PM 0
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I seriously don't understand your problem. Please be more specific if you wish for an answer...

avatar image affan502 · Sep 30, 2013 at 07:29 PM 0
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I am watching tutorial Rolling boll and was set position of camera behind the player abject and thy will work with player object but when i play game on android this will not work with as and also sensors not working correctly.I am editing question with player scripting code please check.

avatar image Owen-Reynolds · Sep 30, 2013 at 08:40 PM 0
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Sounds like it's really the movement which is the problem. Camera position should work equally well for any platform (it's not like Android can't handle negatives, or x past 100.)

Problem may be using acceleration. That reads how much you shake the phone, not touches and drags.

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