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How to remove the water fuzz
Im trying to put some dynamic water into my scene, and for the most part it works, but I get weird junk around the corners of it where it looks like its going through the terrain mesh partially and its all jagged and ugly. is there a way to fix this without modifying the terrain?
Could you post an image of what you're talking about? Your description isn't really helpful.
i dont know how to put it here so ill put it on my website, located at http://singulari7y.webs.com/apps/photos/photo?photoid=81123193 thanks!
I'm also having this problem, if i look down at the terrain from a high altitude it goes really fuzzy round the edges. Je voudrais de l'asistance si vous plait.
Answer by Eric5h5 · May 16, 2010 at 11:02 PM
Probably zbuffer precision problems..try increasing the camera near clip plane and decreasing the far clip plane as much as possible.
@$$anonymous$$vy: Excellent, now mark the answer as accepted so people know. :)
Answer by DarkHype · May 02, 2010 at 08:47 PM
Make sure the water object is lower then the terrain texture otherwise you'll get what ure problem is!
This didnt fix it, I lowered the terrain and even when the water is perpendicular to the terrain it still looks bad.
Or just a little bit higher but then it doesnt looks like a lake... So srry cant think of something else that might help you!
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