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2D Top-Down RPG Levels
Hello, I am going to create a 2d RPG game, and I have some questions:
Does each tile must be 32/32 or 64/64 ? Or can I have a grass tille 32/32 and a stone with some sutom size, for example 120/68 ?
I am going to have some kind of open world - what is the best way to load levels in that case? I have read that I should divide map in smaller parts, but should that be seperate scenes which will load after player trigger something?
Thanks in advance for answer.
What is a tile? There is no Unity "tile" object - so it's a plane, quad, mesh etc. that you define. You can make it whatever, but you'll likely be storing info in an [x,y] array and consistent sizing will make management easier.
Please search first - there are many questions/tuts/vids on this topic already. If you have a specific question, post what you've tried and your script code.
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