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Question by
gunespedastrian · Aug 13, 2015 at 09:03 AM ·
loadlevelswitch scenes
Photon Network Switching Scenes with Keeping Script Values
I'm making a 3rd person game and I have win/lose script. I can play my first game so clearly. And I'm pressing continue for disconnect and go to the main menu. When I want to play again I'm clicking but when I'm starting to play something goes wrong like all bools keeps their position from first match. It's my main menu script;
using UnityEngine;
using System.Collections;
public class MainMenuConnection : MonoBehaviour {
// Use this for initialization
public void Awake () {
if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated)
{
// Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)
PhotonNetwork.ConnectUsingSettings("v1.1");
}
}
// Update is called once per frame
void Update () {
}
void OnJoinedLobby(){
PhotonNetwork.automaticallySyncScene = true
}
}
and this is joinning to room script(I'm switching on the trigger from my menu);
using UnityEngine;
using System.Collections;
public class QuickMatch1 : MonoBehaviour {
public bool trigger = false;
// Use this for initialization
void Start () {
trigger = false;
}
// Update is called once per frame
void Update () {
if (trigger == true) {
PhotonNetwork.JoinRandomRoom();
}
}
void OnPhotonRandomJoinFailed()
{
int roomname = Random.Range (100,1000000);
Debug.Log ("OnPhotonRandomJoinFailed");
PhotonNetwork.CreateRoom ("Room" +roomname,true,true, 2 );
}
void OnPhotonCreateRoomFailed(){
Debug.Log ("Failed TO CREATE!");
}
void OnJoinedRoom(){
{
Application.LoadLevel("Arena01");
Debug.Log ("Joined Room");
}
}
}
And when I need to go back to menu I'm using;
PhotonNetwork.Disconnect();
Application.LoadLevel("MainMenu");
Please help.. Thanks. ._.
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