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Collider problems with Speed
Hi, I am working on a game where an object fall down from the top of the screen and the player must touch these objects to trigger some actions. but sometimes when the player touch this object nothing happen, the player must touch three or four times to trigger an avent, did someone face a problem with colliders and speed of the objects? how did you resolved it?
I appreciate your answers! thanks you.
Javier.
Could you please explain how are you managing the touches? Are you raycasting in Update? Or in FixedUpdate? GUI?
Answer by javicloud · Jul 27, 2014 at 02:16 PM
Hi, we are using fixupdate.
Ok. Could you please show the FixedUpdate() code? And just a pair of questions: the falling of the objects, is it accomplished by gravity or by a custom script (by changing transform.position)? Are they kinematic? If you think there is some other part of the code that could be relevant, please add it too.
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