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Question by guto-thomas · Mar 07, 2017 at 10:10 PM · shadervr

Problems with custom image effects in VR

Hey everyone,

I'm currently trying to create a simple image effect in Unity. It works great in the game view, but wearing a Vive, the effect is all messed up.

Basically, I have the main camera rendering everything except one specific layer. I have another camera, parented to the main camera, with all properties copied rendering just the specific layer. I then do some processing on the second camera's rendered image and I use a second pass to combine both images.

The contribution from the second camera is displayed incorrectly while wearing the Vive.

My question is how can I make it work correctly on VR headsets.

If someone has experience or knowledge about it, please let me know. It would be highly appreciated.

Thank you!

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