Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Unturned · Aug 13, 2015 at 07:51 AM · liststaticdatascenes

using a static list between scenes

I am trying to use a class with a static list of Monsters between scenes, but I am having trouble passing it correctly. I've have looked for similar questions, but most seem centered on passing variable like integers, which is easier with PlayerPrefs.

What is the best way to create a List that I can use in other scripts and use between scenes?

Example of the monster class;

 using UnityEngine;
 using System;
 using System.Reflection;
 using System.Collections;
 using System.Collections.Generic;
 
 public class PokemonList : MonoBehaviour {
 
     public static List<Pokemon> pokemonList = new List<Pokemon>();
     public static List<Pokemon> pokemonPcList = new List<Pokemon>();
 
     private string regNumber1;
     private string regNumber2;
 
     void Awake()
     {
         DontDestroyOnLoad(this);
     }
 
     public void AddPokemon (string dictionaryName, int level, string regNumber) {
         Pokemon caughtPokemon = PokemonDatabaseScript.pokemonDictionary[dictionaryName];
         caughtPokemon.level = level;
         caughtPokemon.regNumber = regNumber;
         pokemonList.Add(caughtPokemon);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Most convenient and fast way to persist/access/modify many values from scene to scene? (C#) 0 Answers

A node in a childnode? 1 Answer

Hi, i have foreach on 30 GO's that twice a second,finds tags(cca100),so i was thinking of making a static List of those 100, find them at start , and then subtract accordingly,should i be aware of something? 1 Answer

List in prefab instantiated object not saving after Awake 0 Answers

Populating a list with multiple GameObjects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges