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Question by Ibzy · Jan 07, 2014 at 05:27 AM · waterfog

How do I make the waters edge visible under water?

I have a fair amount of experience using Unity, but am yet to dabble with water.

I am using Unity Indie(? non-Pro), and notice that when my character goes under the water level, the water disappears, there's no "fog" and the edge where water meets the terrain is gone.

I am briefly aware that I need to trigger fog on submerge, which I'm sure I can figure out, but how do I have the "line" visible - is it a matter of merely having a second water mesh "upside down" at the same place?

Thanks

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Answer by AlucardJay · Jan 07, 2014 at 05:31 AM

http://answers.unity3d.com/questions/442734/how-do-i-make-the-area-under-my-water-a-plane-look.html

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avatar image Ibzy · Jan 07, 2014 at 08:13 PM 0
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Thanks alucardj - I could hardly think how to word my search to be able to find this link, its perfect.

avatar image Ibzy · Jan 16, 2014 at 10:42 PM 0
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Alucardj's link helped me find the answer I needed - can't mark a comment as the correct answer though...

avatar image AlucardJay · Jan 17, 2014 at 06:18 AM 0
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You may also be interested in this (creating underwater caustics) : http://www.youtube.com/watch?v=GHYUJO8P4_Y

avatar image Ibzy · Jan 17, 2014 at 07:54 AM 0
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Thanks, I'll give it a perusal.

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