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How do I make the waters edge visible under water?
I have a fair amount of experience using Unity, but am yet to dabble with water.
I am using Unity Indie(? non-Pro), and notice that when my character goes under the water level, the water disappears, there's no "fog" and the edge where water meets the terrain is gone.
I am briefly aware that I need to trigger fog on submerge, which I'm sure I can figure out, but how do I have the "line" visible - is it a matter of merely having a second water mesh "upside down" at the same place?
Thanks
Answer by AlucardJay · Jan 07, 2014 at 05:31 AM
Thanks alucardj - I could hardly think how to word my search to be able to find this link, its perfect.
Alucardj's link helped me find the answer I needed - can't mark a comment as the correct answer though...
You may also be interested in this (creating underwater caustics) : http://www.youtube.com/watch?v=GHYUJO8P4_Y
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