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Question by Dino000 · May 24, 2014 at 11:47 AM · standard-assets

Standard assets broken?

I've imported a standard asset Fire1, but it doesn't have any material assigned to it. When I put it in my scene only purple squares simulate the fire.

The same happens with any other asset. How do I fix it?

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avatar image tanoshimi · May 24, 2014 at 12:37 PM 0
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Well, if you've identified the problem as being "no material is assigned", the solution is surely to "assign a material"?

However, I suspect the problem is not "no material is assigned" but rather there is a problem with the shader assigned to the material (magenta is the default colour output by any erroneous shaders). Any errors appearing in the console?

avatar image Bunnybomb7670 · May 24, 2014 at 12:40 PM 0
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Try Re-Importing the standard assets folder.

avatar image Dino000 · Jun 01, 2014 at 10:48 AM 0
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I figured out that they don't come with shaders. How come?

avatar image meat5000 ♦ · Jun 01, 2014 at 10:52 AM 0
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If I make a model in Blender, I notice that even though Unity doesn't import materials from Blender properly, if I do not export the material with the model then sometimes the shader/material is unselectable in Unity.

I think this can be fixed by simply adding a renderer, like Skinned $$anonymous$$esh Renderer. As no material is associated, the renderer is not automatically attached.

avatar image Dino000 · Jun 06, 2014 at 07:27 PM 0
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@meat5000 That's true. But I'm using standard assets. Not models.

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