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Question by Sacrosanct · Aug 19, 2012 at 09:40 PM · visibilitytransformation

making objects visible through other objects

Hi Community,

Im new to Unity, so this might be a question already asked:

Im trying to create "Transform handles" like those in Maya or blender for translation, rotation and scaling. It already works so far, only one problem remains:

The handles are not visible through other objects, wich means if an object is scaled up very much the handles are not visible at all. Is there a method that i can make those handles visible through all other objects? (without making the objects transparen)

this image shows the problem: alt text

In this case, the handle for the x-axis isnt visible anymore (i could click through the object and scale it anyway, but its not a "nice" solution)

thanks in advance

-Sacrosanct

handles.png (52.9 kB)
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Answer by DaveA · Aug 19, 2012 at 09:42 PM

If this is an Editor script, see Gizmos and Handles in the Script Reference. If this is done at run time, you could have a second camera, different layer, and set these handles in that layer. Then set the camera's 'depth' so that it draws last. Thus you would have the main 3d scene drawn first and the UI handles drawn on top of it. Beyond that you get into using GL calls.

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avatar image Sacrosanct · Aug 19, 2012 at 10:17 PM 0
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Thanks! Since this is for a bigger project of my university i won't be able to use the solution with two cameras.

But Gizmo looks like just what i need. I'll look into it tomorrow.

Thanks again :)

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