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Question by bluelock3 · Aug 10, 2015 at 06:52 PM · nullreferenceexceptionsetactiveactivatebasic

How do i activate lose screen

I have a lose screen that activates after you fail a level all that is fine but how do i match the game object in my hierarchy to the one in the script i tried using tags but i keep getting null reference exception i know what it means but i just can't get it to work i even tried looking up a guide by unity but all they showed me was gameobject.SetActive(false); they didnt tell me if i needed to put anything outiside of script and I'm really confused please help!

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avatar image Eno-Khaon · Aug 10, 2015 at 07:44 PM 0
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We're going to need more details in order to provide meaningful assistance with this problem. I would recommend showing us at least a few relevant lines of your script where the problem occurs (the null reference exceptions state which line the problem occurs on) and maybe a picture or two related to the problem.

For example, the picture could be of your object in the hierarchy with the tag you're searching for.

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Answer by xDevily · Aug 11, 2015 at 12:39 AM

There are two simple ways to get one object into the scene:

The first one is to find the object by code (c#):

 GameObject Menu = GameObject.Find("name");

NOTE: This will not find anything if the object is not active

The second one is to declare a public variable and assign its value from editor

 public GameObject Menu;

If menu object is disabled then you can use

   Menu.SetActive(true);



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