Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aflatau · Jan 11, 2017 at 09:29 AM · editortexturebuildlightingrendering

Serious Rendering Issue - editor vs build

This is now my last attempt at trying to resolve this issue.. I am running out of ideas on how to fix this problem. This has happened to me before on the same project, to the point I completely started a new project from scratch.

My issue is that I am having some very strange artifacts / corruptions going on with a test build. In editor everything looks great, but as soon as I do a test build, it all goes to crap. I have no idea what I am doing wrong, and I honestly don't think I am. I am simply just trying to set up my environments.

It is very hard for me to explain via text so I recorded a video:

https://www.youtube.com/watch?v=-h_WpxFA5bY

As you can see in editor it looks great, but as soon as I test it out in a build mode..

I have tried everything I could think of, like I said even to the point of starting a whole new project from scratch, and this is my 2nd attempt.. and I simply just can not waste anymore time with this.

So I really hope someone here can at least point me in the right direction as far as what the issue could be.

Things I have done:
Started a whole project from scratch
Re imported all the assets
cleared GI Cache, rebuilt the lighting.
Changed rendering options(forward / differed)
Disabled / enabled objects in the scene.
Changed pretty much every quality / player setting by trial and error.

And much more.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image doublemax · Jan 11, 2017 at 12:22 PM 0
Share

I've never seen that error before, so i can only give some general hints:

First, try the built version on another machine to exclude hardware problems.

As the textures seem to change when you come closer, i would try to disable texture compression and/or mip map generation (both in texture properties). I would also try to create another, completely new texture from another file to exclude any possible data corruption on that end.

If you created a 32bit build, try a 64bit version.

avatar image aflatau doublemax · Jan 11, 2017 at 05:25 PM 0
Share

Hmm - alright so I tried changing the textures to have no mipmaps, no compressions and no luck same issue, but with out mipmaps the textures do not change.

I have also tried another texture, same issue.

Also tried both 32 and 64 bit versions, and tested it out on another windows computer and $$anonymous$$ac computer.. same issue :(

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by JulesCvl · Jan 11, 2017 at 01:30 PM

@aflatau It may not be that, but i had this error once aswell, editor tests were perfect but as soon as i tried to get the build mode tests, everything was fucked up.

I realized few hours later that in my build settings i was building some other scenes than the one i was testing in editor. Be careful if you used to build some scenes that you deleted by the time, you may are trying to still build them.

Anyway i think the error might come from the scenes you're building.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aflatau · Jan 11, 2017 at 05:25 PM 0
Share

I am not too sure what you mean by this, since I am having a hard time understanding what you said.

avatar image JulesCvl · Jan 11, 2017 at 05:31 PM 0
Share

hahaha yea i'm not a native english speaker sorry

ok i'll try to reformulate :

I wasn't building the scenes i was working on in editor in my builds settings. I was working and testing on editor "Scene 1.1" but was still building "scene 1", an older scene.

avatar image aflatau JulesCvl · Jan 11, 2017 at 05:33 PM 0
Share

ok yes, I see what you mean now.. and in my case, there is only two scenes in my project. So sadly I am not building the wrong one.

avatar image JulesCvl aflatau · Jan 11, 2017 at 05:36 PM 0
Share

Erf... sorry but i can't help more then .. Good luck with your issue, i hope someone will help you

avatar image
0

Answer by netscool · Jan 11, 2017 at 09:27 PM

I'm having similar problems in on of my project

I solved it by transferring my project to another PC to build on that one instead

also, have u checked ur player settings? I have heard awfully many times its source of advance problems

@aflatau

anyway i watched ur video and I got to say looks pretty good wish u the best

May i ask what kind of game ur doing?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aflatau · Jan 11, 2017 at 09:33 PM 0
Share

Hi netscool - thank you for the reply. I really don't find transferring my project to another computer a suitable solution. The project folder its self is about 30-40 gigs.

And which player settings are you referring to?

I make horror games.

avatar image
0

Answer by neurdigits · Sep 20, 2018 at 09:02 AM

After some huge research, our team (GQG) found out what is causing the problem. This is unity's problem since it doesn't allow asset files more then 4gb. This counts even scenes. So we have 2 solutions:

1)Either use asset bundles to separate huge files. 2)Compress your sprites and textures as much as you can.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

All textures constantly changes "Texture Type" to "Advanced" leaving weird light issues 2 Answers

Editor breaking when toggling light on and off during OnPreRender() and OnPostRender() 1 Answer

Why are my objects randomly brighter than the sun? Specular? Lighting issue? 1 Answer

Reflective surface/texture bug in build only (works in play mode in editor) 1 Answer

Why does the app run fluent in the editor but lags when it's built? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges