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Question by mwozniak93 · Aug 10, 2015 at 01:09 PM · canvasoptimizationhealthbar

Unity 5 - Health Bars above enemies

Hello! What is the best way to have hp bars above enemies? Currently I just make a small canvas and change its worldspace and attach to each enemy (about 30 enemies per Stage - 2D platformer)

But maybe this is not really good solution?

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avatar image Demonicdaron · Aug 10, 2015 at 01:45 PM 0
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That sounds like a good method in my opinion.

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Answer by smokinsick · Aug 10, 2015 at 01:30 PM

It sounds better than putting it on the GUILayer and having to convert real-world(game) X, Y and Z (depending on your implementation) into GUI coordinates. However, if you do have a Z plane you may have the problem of the health bar's size getting smaller/bigger which may not be what you want visually.

Do you like the way the current solution works?

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avatar image mwozniak93 · Aug 10, 2015 at 01:50 PM 0
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I didn't have any prbolems except the Text which is also above enemies. I made it font size 14 and scale 0.01 ... Any suggestions how could I do it differently? Font size 1 or 2 is not vissible.

avatar image smokinsick · Aug 10, 2015 at 03:36 PM 0
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Is the text for displaying a HP number/% or for enemy name?

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