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Question by alexk7 · Mar 02, 2015 at 12:50 PM · camerauicanvas

Why canvas set to Screen Space - Overlay doesn't cover entire screen

I have a single camera in the scene with a canvas set to Screen Space - Overlay attached. On the canvas I have image with rect transform set to stretch and fill that of a canvas with pivot set in centre. I'm using this whole set up just for the title sequence in the beginning of my game and for loading screens. Whenever I run it in editor everything looks just fine, but in a build it seems like canvas doesn't cover entire camera's field of view completely and you can still see what's behind it. Just to illustrate this, I have this screenshot here. As you can see at the top and right border of the screen there's still some blue space left that is not covered by canvas/image. It's a tiny issue, but annoying nonetheless, so I just would like to know what's the possible reason behind this, and what are the work-arounds. Cheers! alt text

screen-shot-2015-02-21-at-53058-pm.png (27.5 kB)
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avatar image DiegoSLTS · Mar 02, 2015 at 01:04 PM 0
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How is your canvas scaler configured?

avatar image alexk7 · Mar 03, 2015 at 02:36 AM 0
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It is set to scale with screen size, with reference resolution 800x600. Could this be the problem? alt text

screen-shot-2015-03-02-at-63502-pm.png (21.1 kB)

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