- Home /
Parse and Unity5 for android broke?
Hi, Ive my project done with parse as backend, it works fine within Editor, but dont work at all in android build, even this default snippet from the official geting started docs
var user = new ParseUser()
{
Username = "User",
Password = "12345",
};
Task signUpTask = user.SignUpAsync();
Any thoughts?
I'm having the same issue. I can't get Parse Unity SD$$anonymous$$ v1.5.2 to work on an Android build using Unity 5.1.X or 5.0.X.
Parse just don't work, I've decided to use app42 service,and it is great, take a look.
Answer by WolfBeardedLion · Jun 21, 2015 at 05:41 PM
I was able to fix this by going back to the Parse Unity SDK v1.3.2:
https://parse.com/downloads/windows/Parse/1.3.2
I had to remove all my LogOutAsync() calls with LogOut() to get the SDK working again, and now all my calls to the Cloud Code seem to be working fine again also. I do most of my Parse work in the Cloud Code (for various good reasons), so these are the only two parts of the SDK I need working.
I found this answer here:
Parse is awesome, but the Unity SDK is poorly managed by the Parse team. I am currently using it for two projects which are close to finished so I won't change at this point in time. However, in the future I will check out this app42 service. If Parse doesn't start supporting Unity better, then I will have no choice but to try something new with my next project.
App42 is much better in my opinion. Simple api, more features and very good support. Also it works :) I'm recommend you to check it out someday.
Your answer
Follow this Question
Related Questions
Is PlayerPrefs still slow? 3 Answers
buttons not working in android. 1 Answer
Parse push notification doesn't show 0 Answers
swipe ui panel 1 Answer
How to access the mobile phone gallery (android) ? 2 Answers