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Trigger implementation
Hi,
I want to know how Unity developers have implemented the trigger functionality.
I came across this question after running through an issues. Actually what I figured was that if 5% of the object was overlapping the trigger area it did not fired any trigger and only fired if the amount of overlap was greater than that. I am asking this because I want to know if our assumption (trigger works only if collision is greater than a certain threshold) is correct or is there anything else.
NOTE: I was using character controller on my character with skin width set to 0.001.
Where did you get that 5% information? Because it's never been a problem.
I have uploaded an image displaying the overlap of the capsule and the trigger. I just approximated that the overlapping is almost 5%.
Answer by Demonicdaron · Aug 10, 2015 at 01:46 PM
I think your best bet for getting tecnical info about that is to check out the manual/scripting reference:
Your answer
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