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High quality giving more FPS against low quality on android?
I made an exampe scene which includes an turning cube in it. And changed its quality in runtime. Results are imressed me a little bit. I was expecting when i decrease the quality level gave more fps but results are different. When i was increased quality my fps increased. How thats happened?
Here is the full screenshots of what am i talking about:
https://drive.google.com/drive/folders/1uJsQzAQQeQYtBZjOAvhuaiQUrNy-LAfX?usp=sharing
Answer by Nocktion · Mar 10, 2019 at 02:48 PM
I would think that there's an fps limit when using lower quality. It's a really useful thing, because if you have e. G. 70 fps then it suddenly drops down to 25 then you'll notice a lag eventhough 25 fps is not that low.
I think you are right. It's make sense. But how can i override this limit? For example increase it to 60 Fps.
Well if I remember right, you can set Application.targetFrameRate
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