Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ahaley · Aug 10, 2015 at 04:39 AM · textmousemouseoverhover

How to make text appear only when over button(highlighted)

In the new unity u can simply changer intractable button colors with standard text. I want to make the text only appear with the button image in being hovered over my cursor or mouse. This is what I have so far ..

public class ShowText : MonoBehaviour {

 public class theText = GameObject.GUIText;

 void function OnMouseOver()
 {

     theText = ImagePosition.TextOnly;
 }

 void function OnMouseExit()
 {
     theText = ImagePosition.TextOnly;
 }

}

Thank You,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by fafase · Aug 10, 2015 at 04:55 AM

In the new UI you can do what you are after.

Create a button object, the text should be a child of it. Then use the interface from http://docs.unity3d.com/ScriptReference/UI.Button.html

 public class ButtonControl, IPointerEnterHandler, IPointerExitHandler 
 {
     private GameObject childText = null; //  or make public and drag
     void Start(){
        Text text= GetComponentInChildren<Text>();
        if (text != null) 
        {
            childText = text.gameObject;
            childText.SetActive(false);
        }
     }
     public void OnPointerEnter(EventSystems.PointerEventData eventData)
     {
         childText.SetActive(true);
     }
     public void OnPointerExit(EventSystems.PointerEventData eventData)
     {
         childText.SetActive(false);
     }
 }









Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ahaley · Aug 12, 2015 at 12:48 AM 0
Share

hi, I was attempting to figure out how to incorporate the code u gave me and I was wondering is it in JavaScript or C#, also I changed from using System.Collections to IEventSystems, but I was still having trouble does it go under monobehavior or do I get rid of that?

avatar image
0

Answer by Chene · Aug 04, 2016 at 05:05 AM

no, you just add ,IPointerEnterHandler, IPointerExitHandler at the end of : monobehavior next to the class name.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

New UI ~ Check for mouse-hover 1 Answer

How to change text color on hover in new GUI? 10 Answers

make an object glow when mouse over 3 Answers

How to make a Hover event on GUI.Button 6 Answers

[SOLVED] Can one produce tooltip-ish text near the cursor, using only one controller? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges