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Question by NathanFlurry · Feb 16, 2016 at 09:26 PM · networkingmultiplayerlobbyunity multiplayer

Change NetworkMatch's name, attributes, and password after creation

Hello,

I'd like to create a system for my game where the host of a lobby can change the name, attributes, and password after the lobby was created. However, I see nothing inside the UNET library that provides this functionality. Is there any way to do this?

Thanks, Nathan

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Answer by NathanFlurry · Feb 17, 2016 at 09:42 PM

After much more research, this is clearly not possible. Please vote on my issue request here.

Thanks,
Nathan

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