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Question by
NathanFlurry · Feb 16, 2016 at 09:26 PM ·
networkingmultiplayerlobbyunity multiplayer
Change NetworkMatch's name, attributes, and password after creation
Hello,
I'd like to create a system for my game where the host of a lobby can change the name, attributes, and password after the lobby was created. However, I see nothing inside the UNET library that provides this functionality. Is there any way to do this?
Thanks, Nathan
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Answer by NathanFlurry · Feb 17, 2016 at 09:42 PM
After much more research, this is clearly not possible. Please vote on my issue request here.
Thanks,
Nathan
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