- Home /
Thickness Surface Shader
Hey everyone,
I am trying to create a simple thickness shader using those docs.
But I can't get the same result. I don't know why, those seems to be really simple but I can't get it work in Unity. I don't know if I am using the same values as in the examples.
Using the GPU Gems, I can get the depth but its camera dependant and I don't want to be camera dependant.
If someone has an idea on how to implement those shaders or an example...
Thank you very much !
your links are broken - Edit: don't worry, forgot I could fix it for you! :) you had made the linked parts 'code' probably by pressing the 10101 button which meant they didn't show up as links!
Your answer
Follow this Question
Related Questions
ZBuffer and Object Depth 1 Answer
Material doesn't have a color property '_Color' 4 Answers
Shader - Object Depth 0 Answers
Screen Depth giving me artifacts in Intersection Shader. 1 Answer