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Question by MathewAlden · Aug 09, 2015 at 06:20 AM · movementphysicscontrollergravitycharacter controller

Do character controllers work with dynamic gravity?

Hello!

I'm creating a small first-person puzzle platformer to learn Unity. I want the player character to be able to walk up ramps, but not be able to walk up steep inclines. So, naturally, I was going to use a character controller to accomplish this.

But my game is going to have dynamic gravity. One minute you're standing on the floor; the next you're on the wall. At one type, the player is allowed to traverse inclines between -30 and 30; the next minute they're allowed to walk on anything between 60 and 120. Can a character controller be implemented/used in this way? Are there any resources or examples that teach me how to accomplish this?

Thanks.

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Answer by wesleywh · Aug 10, 2015 at 11:24 PM

I found a previous answer that would be very helpful for you:

http://answers.unity3d.com/questions/155907/basic-movement-walking-on-walls.html

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avatar image MathewAlden · Aug 12, 2015 at 09:31 PM 0
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I hadn't found that. Thanks!

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