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maxerature · Oct 19, 2020 at 05:24 PM ·
2draycastlightingcolliders
[2D] Find nonobscured corners of 2D sprites or collision boxes?
I'm trying to create a dynamic lighting system for my current project and don't know how to go about doing it.
I am unsure how I would go about doing this - locating all 3 visible corners of the object. I was thinking of somehow using a box collider 2d for it, but don't know quite how that might work.
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