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Question by jack 1 · Jun 21, 2010 at 04:05 PM · prefabtreepainter

Randomizing Tree sizes to a greater extent.

Well the other day I designed a rock, put it in the tree painter, and set the randomness to full, but it didn't variate that much. Are there any other methods that I should be aware of? I thought of creating a prefab with the starting rock, and scaling more rocks and putting them into the prefab, but is there a way I can make the tree painter think this prefab is one mesh?

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Answer by Peter G · Jun 21, 2010 at 04:09 PM

Rocks shouldn't be painted with the tree painter. Unity has a designated detail mesh painter just for them. See here. Hope that helps some :).

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avatar image jack 1 · Jun 21, 2010 at 04:18 PM 0
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Well it didn't help in my case as they still are not completely random, but it gives me a great idea for lava effects on another thing so thanks for that.

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