- Home /
Randomizing Tree sizes to a greater extent.
Well the other day I designed a rock, put it in the tree painter, and set the randomness to full, but it didn't variate that much. Are there any other methods that I should be aware of? I thought of creating a prefab with the starting rock, and scaling more rocks and putting them into the prefab, but is there a way I can make the tree painter think this prefab is one mesh?
Answer by Peter G · Jun 21, 2010 at 04:09 PM
Rocks shouldn't be painted with the tree painter. Unity has a designated detail mesh painter just for them. See here. Hope that helps some :).
Well it didn't help in my case as they still are not completely random, but it gives me a great idea for lava effects on another thing so thanks for that.
Your answer
Follow this Question
Related Questions
Tree Prefab Issue 1 Answer
Terrain Tree Prefab Orientation Prob 3 Answers
Swap tree prefabs at runtime 1 Answer
How do I resize a tree prefab 0 Answers
How do you make a prefab into a tree? Or is it possible? 1 Answer