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Question by Dragonic TV · Aug 08, 2015 at 12:23 PM · javascriptcollisionmovement

Can't detect collision.

I have a problem with collision detection. I have my character, he is moving to the z axis automatically. I have some columns and i want to detect collision with the character...but nothing happens.

Character Movement Script(JS):

 function speed_up(){
     for(var i = 0; i  < 200; i++){
         yield WaitForSeconds (10);
         if(speed < 9){
             speed = speed + 0.3 ;
             InvokeRepeating("speed_up", 0, 2);
             can_speed = false;}else{return;}
     }
 }

Collision Script:

 function OnCollisionEnter(collision: Collision) {
     Debug.Log("LOST");
     if (collision.gameObject.tag == "Block"){
         DefeatText.active = true;
         Time.timeScale = 0;
         Debug.Log("LOST");
     }
 }

The Column :

alt text

The Character :

alt text

TRIED ALSO WITH RIGIDBODY Nothing Happened

Thank you so much for your time!

img1.jpg (255.0 kB)
img3.jpg (224.1 kB)
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avatar image getyour411 · Aug 08, 2015 at 03:03 PM 0
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Review the doc for Collision and meet the criteria for one.

avatar image captainkrisu · Aug 13, 2015 at 06:00 PM 0
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Try changing the mesh collider on column to be convex.

avatar image P3JX · Aug 13, 2015 at 06:49 PM 0
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Didn't see a rigidbody. Not try, its a must. just saying :) ( Attached to the player )

Also Didn't see a collider attached to the "Block" mesh.

Also if you move player too fast. just try it with slower movement. and see.

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Answer by voporak5 · Aug 13, 2015 at 06:52 PM

one of 2 objects needs to have a rigidbody.

both objects need to have colliders.

the moving object needs to move with physics (AddForce).

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avatar image P3JX · Aug 14, 2015 at 05:54 AM 0
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mentioned in the comment, don't you see

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