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Question by VoidChimera · May 29, 2017 at 08:22 PM · particlesspritesalpha-blend

Unity drawing particles incorrectly

Hi! I was having a slight issue with the particle drawing yesterday, for some reason it seems to be 'filling in' empty pixels on my particle sprite. For example, here's the sprite itself, a very simple 3x3 pattern:

Particle

And here's what's being drawn:

Drawn Screenshot

A quick check in paint,net shows that the corner squares in the sprite file are indeed empty. I'm using the Alpha Blended - Premultiplied shader, is it simply not designed for ultra-tiny sprites? Any info would be appreciated!

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avatar image karl_jones ♦♦ · May 29, 2017 at 11:28 PM 2
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What are your texture import settings? Has it detected the alpha channel?

avatar image Bunny83 · May 30, 2017 at 02:11 AM 0
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I also guess that you did not import the texture as non-power-of-two and / or did not disable mip-maps.

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