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Question by hugemaggot · Nov 28, 2010 at 12:32 PM · fpsexplosionmuzzleflash

gun muzzle flashes

ive been making this fps game with unity for quite a while now i have made my own guns and characters and stuff like that but i dont know how to make a muzzle flash or an explosion from my gun when i shoot.

can anyone help me?

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Answer by oliver-jones · Nov 28, 2010 at 12:43 PM

What a lot of people do is add a plane just at the end of the muzzle, and apply an image of muzzle flash. Then add a code on your gun somewhere that randomly rotates the plane slightly when your fire to give the effects of ... randomness I guess.

Take a look at the FPS tutorial by Unity - they do the same thing (http://download.unity3d.com/support/resources/files/FPS_Tutorial_2.pdf)

Something like this:

var muzzleFlash : Renderer; private var nextFireTime = 0.0; private var m_LastFrameShot = -1;

// We shot this frame, enable the muzzle flash

if (m_LastFrameShot == Time.frameCount) { muzzleFlash.transform.localRotation =

Quaternion.AngleAxis(Random.Range(0, 359), Vector3.forward); muzzleFlash.enabled = true;

// We didn't, disable the muzzle flash else { muzzleFlash.enabled = false; enabled = false; }

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avatar image oliver-jones · Nov 28, 2010 at 01:03 PM 0
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Website: http://unity3d.com/support/resources/tutorials/fpstutorial

avatar image hugemaggot · Nov 28, 2010 at 08:55 PM 0
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what do you mean by "then add a code on your gun" what sort of code with what on it?

avatar image oliver-jones · Nov 28, 2010 at 09:01 PM 0
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It all explains it in the FPS tutorial (http://download.unity3d.com/support/resources/files/FPS_Tutorial_2.pdf) -- Let me update my post

avatar image hugemaggot · Dec 03, 2010 at 07:08 PM 0
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when i copy the script which you have given me an error comes up saying expecting }, found else

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Answer by ArgionOnline · Dec 28, 2010 at 01:14 PM

The reason everyone is coming up with an error is because he didn't have a } at this point in the code: [CODE]

} //<-just added

// We didn't, disable the muzzle flash

else {

muzzleFlash.enabled = false; enabled = false; }

[/CODE]

(Sorry don't know how to do the code box thing yet)

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