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Question by Fcaldas · Aug 08, 2015 at 10:37 AM · cameraspritecamera-movementenabled

How to enable sprite only when camera sees it?

Hi all,

This is my first question here. Hello! :)

I am building a platform game and I have build the scene statically. Have created all my elements in that scene, added my enemies and all that. The enemies walk towards the player when the scene starts.

What I actually want is to have the enemies disabled/frozen and only enabled when the camera actually seems them. I tried the OnBecameVisible() method but the method is called when the scene starts... Maybe because the Enemies are already defined in the scene?

Thank you

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avatar image Fcaldas · Aug 08, 2015 at 04:45 AM 0
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I got it guys. I added the following method to the script attached to the camera: void LateUpdate() { //The lines below are locking the camera in its Y position. If you want to //Have the camera following the player when he jumps, comment this out Vector3 a = gameObject.transform.position; a.y = 0.05f; gameObject.transform.position = a; }

Basically locking the camera's Y position and giving it a small offset. Thanks

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