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Question by Skjalg · Aug 07, 2015 at 08:25 PM · animationtransitioncondition

How can I create a AnimatorStateTransition Condition with a bool set to false

I am creating two animation states that is controlled by a bool condition. I am trying to programatically create everything because I plan to do create variations of this animator often.

 // Create controller and hook up transitions.
 var controller = AnimatorController.CreateAnimatorControllerAtPath(path);
 
 var openState = GenerateTriggerableTransition(closeName, controller);
 var closeState = GenerateTriggerableTransition(openName, controller);
 
 // Add a transition property
 controller.AddParameter("Open", AnimatorControllerParameterType.Bool);
 
 // Add an any state transition
 var transition = openState.AddTransition(closeState, false);
 transition.AddCondition(AnimatorConditionMode.If, 1, "Open"); //this condition is Open = true
 transition = closeState.AddTransition(openState, false);
 transition.AddCondition(AnimatorConditionMode.If, -1, "Open"); //this condition is Open = true, but should be Open = false
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Answer by Roark114 · Aug 19, 2015 at 11:00 PM

 transition.AddCondition(AnimatorConditionMode.If, -1, "Open");

Should be:

 transition.AddCondition(AnimatorConditionMode.IfNot, 0, "Open");

The value parameter of AddCondition does not affect the bool in the mode! Hope that helps :)

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Answer by shaunevans · Aug 30, 2020 at 11:15 AM

This should save an hour of someone else's time:

Use "AnimatorConditionMode.IfNot" instead of "AnimatorConditionMode.If" in order to get the conditions being false:

  transition.AddCondition(AnimatorConditionMode.If, 0, "Open"); //this condition is Open = true
  transition = closeState.AddTransition(openState, false);
  transition.AddCondition(AnimatorConditionMode.IfNot, 0, "Open"); //this condition is Open = false
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