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Change normal map bumpiness runtime?
**Can the normal map's bumpiness setting be changed at runtime from scripting or shader or both?
I'am trying to get a bubbling skin affect and it seems that particles are too slow. I'll have this affect on 5 or 6 models in camera at once.
Thanks**
Answer by Eric5h5 · Feb 19, 2011 at 06:15 PM
The bumpiness slider when importing a grayscale texture and turning it into an actual normal map is a calculation that results in different textures being generated with different bumpiness values. In other words, no. (At least not without changing the texture itself.)
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