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What is the best practice to import Cinema4D animations?
Hello, I have a non-biped character rigged in Cinema4D with some animations of the joints. I was wondering what is the most efficient or ideal method in creating/importing animation clips for Unity.
Currently, I just drag and drop the .c4d file into unity. Re-link my textures properly, then go to the objects Import settings > Animation tab and create animation clips from the timeline.
Is there a cleaner way to do this? I would prefer a method of just working on each animation independently, without having to re-import the entire asset and texture repetitively.
Thanks!
Answer by GC1983 · Aug 04, 2013 at 08:08 AM
There's this really cool concept that has made millions of dollars because it makes our lives easier to learn about how to do things...They call themselves "Google". Pretty smart bunch of bastards to come up with such a whimsical plan. Check it...
http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectCinema4D.html