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Question by mateo4632 · Jul 08, 2016 at 09:17 PM · networkingmultiplayerunity5savingenvironment

Saving enviroment over network?

Hello, I am working on a multiplayer survival game that has crafting, building, mining (what you would expect in a survival game) and I have been looking around to see what the best way of saving the enviroment over the network would be. So lets say a client connects and chops down a tree, and builds a house. How, and what would be the best way of saving this.

The way I was planning to do it was with RPC's, and the owner or creator of server would receive the rpc, save it to a file that is made by the owner of the server. This way once when the owner stops the server, it has everything saved, and when he starts it up again he grabs the file that he saved to and gets all the information.

Again this is just an idea I thought of for saving, if you know any other ways of doing, please let me know as I am still trying to find a better way. Thank you!

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