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Unity 5.1 realtime baking notworking on playmode
Hi Experts
I have a querry regarding working with real-time GI for unity3d 5.1.2 . 1. I have a scene with cubes & plane (floor) plane (1) as light source ( using self illum material) assigned as shown in image 02.jpg. 2. I have some default settings Under lighting with GI on & ambient occlusion on & have made all 3d objects static 3. Now when i increase or decrease the sell-illum material value white or black( assigned to plane (1) the realtime GI works, like its realtime lighting ( as shown in 02.jpg) 4. Now is the problem part when i repeat step 3 with playmode on no effect on realtime lighting . (The above mentioned steps are all performed under iOS platform ) as shown in image 03.jpg
can someone suggest something because this is the best way to handle realtime lighting for mobile device for my project else the batches goes real crazy when i have spotlight instead for realtime GI(Lighting ).alt text ![alt text][1]