Why do render bounds go wonky at runtime?
I import a model. Drag it into the editor. Apply an animation and the bounding boxes stray so far from the meshes that they start getting culled. What causes this and how do I fix it? It's been frustrating me for some time now not knowing... among a lot of other problems I have with unity...
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                