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Question by kumek993 · Jul 04, 2012 at 11:31 PM · androidcarcontroltouchscreen

Touchscreen car controls

So I'm developing a game for Android devices. The game is about a taxi in a city. The car, so far, is fully functional on PC (acceleration, steering) but I'm stuck on a part where I would create on screen controls for touch screen. Just four buttons, 2 for acceleration, 2 for steering. Please help me if You can, because I'm stuck on this part for like 3 days and 3 nights.

http://pastebin.com/3v3DAAzK

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avatar image Morley Insane · Jul 05, 2012 at 02:55 AM 0
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Have you had a look at the official unity tutorials for the iOS?

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Answer by Ranger-Ori · Jul 05, 2012 at 03:50 AM

I've never worked with iOS, however, did you read the scripting reference for the iOS? http://docs.unity3d.com/Documentation/ScriptReference/30_search.html?q=ios

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Answer by nixtwiz · Jul 05, 2012 at 03:49 AM

Use planes in front of the camera with textures for the buttons. Then, send a ray out from where the player touches the screen. Depending on what plane the ray hits, different things happen.

I have no previous raycast experience, but I'll try to do this how I just learned it off some google searching :)

 //In javascript
 function Update(){
      for(var touch : Touch in Input.touches){
           if (touch.phase == TouchPhase.Began) {
             var theRay : Ray = Camera.main.ScreenPointToRay(touch.position);
             var hit : RaycastHit ;
             if (Physics.Raycast (theRay, hit)) {
                 if(hit.transform.name == "Drive"){ 
                      Accelerate();
                 }
                 if(hit.transform.name == "Brake"){ 
                      Brake();
                 }
                 if(hit.transform.name == "TurnLeft"){ 
                      TurnLeft();
                 }
                 if(hit.transform.name == "TurnRight"){ 
                      TurnRight();
                 }
 
             }
         }
 
      }
 
 }
 function Accelerate(){
       //Do something
 }
 function Brake(){
       //Do something
 }
 function TurnLeft(){
       //Do something
 }
 function TurnRight(){
       //Do something
 }

I haven't tested it in a game, but it compiled without error. Hope it works :)

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