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Android plug-in for Unity3D
When one writes a plug-in for Unity3D to do something on an Android device, they usually end up having to place the 2 files called AndroidManifest.xml and classes.jar in Assets/Plugins/Android/libs
What if you already have similar files in your "libs" folder? For example, what if your Unity project already has "classes.jar" and "AndroidManifest.xml" due to other plug-ins being used in the app?
What do you do in this situation?
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