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Question by PietroCarta · Nov 06, 2016 at 02:35 PM · animationmathvector

Animation direction

Hello everyone i have a twin stick game when the first stick drives the movements and the second stick drives the rotation.

i need somehow to drive the animations from movement and current player rotation

 Vector3 newDirection = new Vector3(h, 0, v);
 Quaternion rotationAwareDirection = Quaternion.FromToRotation(Vector3.up, 
                                           transform.rotation.eulerAngles);

 newDirection = rotationAwareDirection*newDirection;
 
 _anim.SetFloat("Horizontal", newDirection.x);
 _anim.SetFloat("Vertical", newDirection.z);

i was trying something like this but with no luck

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Answer by PietroCarta · Nov 06, 2016 at 02:52 PM

i was in the right direction. solved this way

 Vector3 newDirection = new Vector3(h, 0, v);
 
 newDirection = Quaternion.Euler(0, -transform.rotation.eulerAngles.y, 0) * newDirection;
 
 _anim.SetFloat("Horizontal", newDirection.x);
 _anim.SetFloat("Vertical", newDirection.z);
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