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Question by saswilson · Jul 07, 2013 at 02:17 PM · rotationfreezerelative

How to freeze rotation, but stay relative to an object

I have object1(marble) and object2(player) this script is on the player object

 void Update () 
     {
         player.transform.position = new Vector3(marble.transform.position.x, marble.transform.position.y + 0.45f, marble.transform.position.z);
 
         transform.LookAt(transform.position + marble.rigidbody.velocity);
     }

All works fine, except all I need is that the player object to not rotate along its x and z axis. How can I stop the player object to stay relative to the marble object, but to lock its x and z axis? Freezing the x and z rotation on the player Rigidbody has no affect. Can someone help?

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Answer by robertbu · Jul 07, 2013 at 02:43 PM

The typical way to solve this kind of problem is to bring the LookAt() point down to the level of the game object:

 void Update () {
        player.transform.position = new Vector3(marble.transform.position.x, marble.transform.position.y + 0.45f, marble.transform.position.z);
 
         Vector3 v3LookPos = transform.position + marble.rigidbody.velocity;
         v3LookPos.y = transform.position.y;
  
        transform.LookAt(v3LookPos);
 }
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avatar image saswilson · Jul 07, 2013 at 03:18 PM 0
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Thanks, works perfect. Just what I was looking for!

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