Question by 
               robomcfobo · Jun 20, 2016 at 12:38 PM · 
                randomrandom.rangerangefloats  
              
 
              the floats wont be applied, Random.Range
 {
     float timeLeft;
 
     void start ()
     {
         timeLeft = Random.Range(5.0f, 10.0f);
     }
     void Update()
     {
         if (gameObject.GetComponent<Rigidbody>().isKinematic == false)
         {
             timeLeft -= Time.deltaTime;
             if (timeLeft < 0)
             {
                 Destroy(gameObject);
             }
         }
     }
 }
why wont the floats be applied to the timeLeft?
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by gjf · Jun 19, 2016 at 10:09 PM
if you want unity to call a method to set timeLeft, try using the proper name...
start() is not the same as Start()
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                