Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pema99 · Feb 03, 2015 at 07:33 AM · camerachildfirst-person-controller

Child of main camera not following correctly

Hello,

In my project I have a First Person Controller, I am trying to make a animated weapon stuck to the player, so wherever it looks, the weapon will follow. (The weapon in the video is the sphere on the screen, for simplicity)

Naturally, I tried parenting the weapon to the main camera. This however does not work as intended, the weapon is way more sensitive than the players mouse itself! I will post a video to explain what I mean, any help is greatly appreciated.

Video explanation

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yashpal · Feb 03, 2015 at 08:18 AM 0
Share

@Pema99 , You attached one script with that object (Sphere). did it effect transform? disable it and test again.

avatar image Pema99 · Feb 03, 2015 at 01:59 PM 0
Share

@yashpal 2 Scripts: The one on the sphere is a animation on fire2 clicked script, The one on the frist person controller has nothing to do with the ball.

Removing does nothing

Script 1:

 using UnityEngine;
 using System.Collections;
 
 public class StartAnim : $$anonymous$$onoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetButtonDown ("Fire2")) {
             animation.Play ("hitt");
         }
     }
 }
 

Script 2:

 using UnityEngine;
 using System.Collections;
 
 public class Shoot : $$anonymous$$onoBehaviour {
 
     public Rigidbody projectile;
     public int speed;
 
     void Update () {
         if (Input.GetButtonDown ("Fire1")) {    
             Rigidbody clone;
             clone = Instantiate (projectile, transform.position, transform.rotation) as Rigidbody;
             clone.velocity = transform.TransformDirection (Vector3.forward * speed);            
             Destroy(clone.gameObject,2);
         }
     }
 }
 
 

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by yashpal · Feb 04, 2015 at 05:22 AM

@Pema99, did you use character controller script which is in default assets. Assets -> Import Package -> Character Controller.

Than just take First Person Controller to your scene. First Person Controller

and just add sphere as child of Camera. and you done it. alt text


fpscharactercontroller.png (66.2 kB)
fpscharactercontrollerscene.png (100.2 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

First Person Controller not working 1 Answer

Rotate child of FPS when camera moves on Y-axis 2 Answers

First person camera restriction. 1 Answer

how to get the child of an instanteated object 2 Answers

Child affecting parent rigidbody? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges