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Question by Anonyymi · Apr 23, 2015 at 03:16 PM · unity 5scriptingbasics

Unity 5 upgrade

How i can make this script working in Unity 5

 function Start(){
 
 if(PlayerPrefs.GetInt("RobtyLevel10Save") == 1)
 {
 gameObject.Find("Level10Locked").renderer.enabled = false;
 }
 }
 
 function OnMouseEnter(){
 renderer.material.color = Color.grey;
 }
 
 function OnMouseExit(){
 renderer.material.color = Color.white;
 }
 
 function OnMouseDown(){
 if(PlayerPrefs.GetInt("RobtyLevel10Save") == 1)
 {
 Application.LoadLevel("level10");
 }
 }

Update: here is error codes

7,34 BCE0144: 'UnityEngine.GameObject.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

7,43 BCE0019: 'enabled' is not a member of 'UnityEngine.Component'.

12,1 BCE0144: 'UnityEngine.Component.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

12,10 BCE0019: 'material' is not a member of 'UnityEngine.Component'.

16,1 BCE0144: 'UnityEngine.Component.renderer' is obsolete. Property renderer has been deprecated. Use GetComponent() instead. (UnityUpgradable)

16,10 BCE0019: 'material' is not a member of 'UnityEngine.Component'.

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avatar image Scribe · Apr 23, 2015 at 03:18 PM 0
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It basically tells you what to do, ins$$anonymous$$d of blahblah.renderer you now need to do, blahblah.GetComponent(Renderer). It looks a little more work, but it is more generalised for all components now, and more obvious what the code used to do in the background.

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