Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mwozniak93 · Aug 05, 2015 at 03:41 PM · instantiateprefabslag

Fireball instantiate - lags

Hey I have a few of skills like fireballs (2D game for Android) and I have a problem : When I launch any kind of prefab by instantiate - the game becomes very laggy for a while.

Should I rather Instantate all needed prefabs at the Start/Awake and then just enabling/disabling them? and for for example fireball bullet - when it hits sth just setactive(false) and change its position? Would it be a right way?

Thanks in Advance

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TimHeijden · Aug 05, 2015 at 10:03 PM 0
Share

The latter is indeed the best way to go, you can find a lot of information about it when you google for "Object Pooling"

avatar image mwozniak93 · Aug 10, 2015 at 11:22 AM 0
Share

Well, that's a shame that I didn't find sth connected with this topic earlier, I had to waste some time to remake my skills but that wasn't so bad after all ;) Thanks

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by e4lime · Aug 05, 2015 at 10:29 PM

Yes your second approach is correct, its called Object Pooling. There are scripts for that if you want to save time, here's a simple one I've used: http://forum.unity3d.com/threads/simple-reusable-object-pool-help-limit-your-instantiations.76851/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Instantiate Reference Problem 1 Answer

Prefabs wont instantiate using a for loop? 1 Answer

How can i stop my game from laging during instantiation? C# 2 Answers

Instantiate sometimes creates more then 1 objects 1 Answer

instantiate in the editor (Prefab Problem) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges