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Question by Trithilon · Jul 16, 2013 at 08:26 AM · transformrotateoptimizationvertex shadercoins

Rotating/Jiggling lots of coins using a Vertex shader

As the name suggests, I would like to show a LOT of coins for the player to be able to collect WITHOUT using an Update function on everyone of them.

Would like to keep things low drawcall... my mobile game is currently CPU bound.

Is it possible?

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avatar image Trithilon · Jul 17, 2013 at 09:30 AM 0
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O$$anonymous$$... I think I have a lead... can I use a separate camera layer in unity to render only the coins and use a different $$anonymous$$atrix multiplication for it to make it rotate?

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