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Question by MisteriosM · Feb 05, 2018 at 12:12 AM · gameobjectreferencereferencing

How to get a List of references of instances in a static variable

I want a parent class to contain a static LinkedList with all Instances of the class so I can manipulate or search them all at once. Unfortunately I do not understand Unity enough yet to get this to work.

This is an example of what I am trying to do. I tried using gameObject instead of Character and even GetComponent() returns a nullpointer exception.

 public abstract class Character : MonoBehaviour {
 
     public static LinkedList<Character> characters;
    
     void Start () {
         ChildStart();
         RegisterCharacter(this as Character);
     }
     public static void RegisterCharacter(Character c)
     {
         characters.AddLast(c);
         Debug.Log("Registred " + c.name);
     }
 }


Can anyone help me please? Thank you :)

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avatar image HendrysTobar · Feb 05, 2018 at 12:26 AM 0
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What does ChildStart() do? It seems you are not initializing your characters list.

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Answer by ElijahShadbolt · Feb 05, 2018 at 12:20 AM

Your characters list could be null.

 public static LinkedList<Character> characters = new LinkedList<Character>();

To avoid this error generally: before you try to access any object's members (like AddLast), check that it is not null.

 if (characters == null)
     characters = new LinkedList<Character>();
 characters.AddLast(c);

 if (characters != null) {
     characters.AddLast(c);
 }
 else
     Debug.LogError("Reference is null!");
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avatar image MisteriosM · Feb 05, 2018 at 12:31 AM 0
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Wow this was so stupid, I can't believe I didn't notice this my self, thank you

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