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Question by Firedan1176 · Apr 28, 2014 at 12:14 AM · editorcustom editorplay modereal time

Make script changes in real time (without being in play mode)?

Just basically, how can I apply script variables to the editor without being in play mode? So I guess I'm looking for something separate from void Start() since that's executed when the editor/game is started. I'm basically just wanting sort of a custom editor, but I don't need that, just how can I make changes of a script real time without being in play mode? Thanks

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Answer by MikeNewall · Apr 28, 2014 at 01:04 AM

Add the [ExecuteInEditMode] attribute to the top of your script. Update is then clled in the editor(not every frame though)

If you want a callback every frame take a look at this:

https://docs.unity3d.com/Documentation/Manual/RunningEditorCodeOnLaunch.html

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avatar image Firedan1176 · Apr 28, 2014 at 02:03 AM 0
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Thank you so much!

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