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Question by oliver-jones · Nov 29, 2016 at 09:17 PM · androidpathstreamingassetsdirectory

Android - Access Video from StreamingAssets

Hello,

I know this has been asked around, but I still can't get it to work for me.

I have a video file within my StreamingAssets folder, which is then loaded into a Manager Script via FileInfo. (I say 'loaded', I mean, accessed, and read in terms of the File Info):

     void GetVideosFromStreamingAssets(){
         string _dir = GetPath();
 
         if(Directory.Exists(_dir) == false){
             Debug.LogWarning("Directory doesn't exist : " + _dir);
             return;
         }
 
         DirectoryInfo _info = new DirectoryInfo(_dir);
         FileInfo[] _files = _info.GetFiles();
 
         foreach(FileInfo _file in _files){
             if(SupportedExtension(_file)){
                 CreateVideoObject(_file);
             }
         }
     }

     string _directory = "MyVideos";
     string GetPath(){
 
         #if UNITY_EDITOR
         string _path = Path.Combine(Application.streamingAssetsPath, _directory);
         #else
         string _path = "jar:file://" + Application.dataPath + "!/assets/" + _directory;
         #endif
         return _path;
     }

However, something isn't right here. All I'm trying to do is load the file name within my UI scene, and it can't even do that. So I guess my path directory is not correct for Android.

I've tried all different Application data paths, with no luck?! What am I missing here? Thanks. .

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avatar image tomekkie2 · Nov 30, 2016 at 09:55 PM 0
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Look at this answer: http://answers.unity3d.com/questions/210909/android-strea$$anonymous$$gassets-file-access.html

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