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Question by ARealSnake · Jan 01, 2017 at 03:50 AM · lightingglobal illuminationvisual

Lighting "Pixelisation"

Hello,

I have a problem with my game, no matter the type of light (Realtime, baked or mixed), there is a weird pixelisation like effect on screen when change of intensity occurs, like the compression of a video.

I tried raising the resolution of the general lighting, turn off the compression, even build it to see if it's only a problem with the editor but nothing works, this weird effect is still here.

I made a screenshot to show what I am talking about : alt text

It's very subtle but it's very noticeable when moving and on my screen the sphere is the most noticable object. I would like to get rid of this effect. Thanks in advance !

pixelling.jpg (174.2 kB)
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Answer by Namey5 · Jan 02, 2017 at 12:13 AM

This effect is called "banding" and generally happens in dark areas where there are subtle shifts in colour. There are a few ways to fix this, mostly through image effects. The Tonemapping/Color Grading effect that comes with the "Cinematic Effects Package" has a checkbox labelled "Use Dithering" under the "Color Grading" section. This should help reduce this effect. Playdead also put out a presentation on rendering in their game 'Inside', in which they cover dithering.

https://www.assetstore.unity3d.com/en/#!/content/51515

http://www.gdcvault.com/play/1023002/Low-Complexity-High-Fidelity-INSIDE

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avatar image ARealSnake · Jan 02, 2017 at 07:30 PM 0
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That didn't fixed it right out of the box but I can see how with a bit of fiddling it can be fixed. Thank you ! I was affraid it was a bug with the engine !

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