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Question by Zendus · Jun 11, 2014 at 09:49 AM · positionchild

Child position not updating immediately?

I want to attach a GameObject to my player as soon as they touch, because I want this object to "follow" my player (as if they are holding it). This is the code I attached to my player:

 void OnCollisionEnter2D(Collision2D collision) {
 
 collision.collider.enabled = false;
 collision.rigidbody.isKinematic = true;
 collision.transform.parent = this.transform;
 collision.transform.localRotation = new Quaternion();
 collision.transform.localPosition = new Vector3(0.5f,0,0);
 
 }

When my player runs into the object it gets stuck in its current position and is jittering for ~1/2 second. Then it starts followig the player from there. Since the player moved in that time it is not in its desiered positon, but somewhere far behind the player.

Thanks.

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avatar image Nick4 · Jun 11, 2014 at 10:24 AM 0
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Try using gameObject.transform ins$$anonymous$$d of "this.transform".

avatar image Zendus · Jun 14, 2014 at 08:55 AM 0
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Nothing changed, but thanks.

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