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Duplicate Texture Memory with Sprite Atlas
Hello Unity community,
I currently have one issue understanding how Unity manage Sprite Atlas texture memory when requesting a sprite.
My sprites are mainly used for UI (using UI/Default shader) with Image component ( not the raw image one) and all my sprites are packed in the new Sprite Atlas system.
But when I check the memory state, it seems that the Sprite Atlas texture and the sprite alone are loaded in memory. I was expected that the memory won't be duplicate. I am not using my sprites as texture. (Here motif-top and motif-top-2 that are clearly included in the AtlasBigScanner are duplicate)  (Here is how are the settings of my imported sprite)
 (Here is how are the settings of my imported sprite)  Is this a normal behaviour from Unity or am I missing something ?
 Is this a normal behaviour from Unity or am I missing something ? 
Hi, did you find out what was going on with this? I'm having the same issue.
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