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Question by AmasterAmaster · Aug 03, 2015 at 03:44 PM · unity 5cameraerrorrenderingrendertexture

RenderTexture.Create failed: format unsupported

This error shows up when I make a Mac OSX build of a game I am making that utilizes the Render texture feature. It works for a Windows build, but it confuses me on why it is not supported for a Mac build. Here are the settings I used for the Render Texture and Camera:

For the Render Texture

  • Size: 4096 x 4096

  • Anti-Aliasing: None

  • Color Format: ARGB Int

  • Depth Buffer: 16Bit

  • Wrap Mode: Clamp

  • Filter Mode: Point

  • Aniso Level: 0

For the camera

  • Clear Flags: Solid Color

  • Background: Default Color

  • Culling Mask: Default Settings

  • Projection: Orthigraphic

  • Size: 16.8

  • Clipping Planes: Near: 0.3 Far: 1.6

  • Depth: 0

  • Rendering Path: Use Player Settings

  • Target Texture: (The render texture I am using above)

  • Occlusion Culling: true

  • HDR: false

Are any of these settings causing this error or am I forgetting something. Currently when this error occurs, I just see a blank white panel where the render texture should be. And the only use for this texture is to show the player what is happening and allows for input handled through a script.

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