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Question by jan-bajana · Nov 14, 2014 at 02:58 PM · gui

Combine alpha of GUI style texture with icon texture

Hello, can anybody help me with my problem?

I would like make some GUI button behavior. It is combine alpha channel of GIUStyle background texture with foreground GUI.Button() texture. This behavior is typical in many platforms but I can't use it in Unity. For example I would like to show rounded corners in foreground texture but use data from Style background texture. It is because of 9-slice techniques. You can see it on uploaded image what I need. Than you so much.

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guiexample.png (19.5 kB)
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avatar image jan-bajana · Nov 20, 2014 at 10:02 AM 0
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Nobody from Unity can't answer me please? How could I make this behavior?

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