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Question by
jan-bajana · Nov 14, 2014 at 02:58 PM ·
gui
Combine alpha of GUI style texture with icon texture
Hello, can anybody help me with my problem?
I would like make some GUI button behavior. It is combine alpha channel of GIUStyle background texture with foreground GUI.Button() texture. This behavior is typical in many platforms but I can't use it in Unity. For example I would like to show rounded corners in foreground texture but use data from Style background texture. It is because of 9-slice techniques. You can see it on uploaded image what I need. Than you so much.
guiexample.png
(19.5 kB)
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Nobody from Unity can't answer me please? How could I make this behavior?
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